• Four game modes: 2D Bottle, 3D Bottle, Nuts, and Blocks
  • Auto-generated solver-verified levels
  • ScriptableObject–driven design: palettes, level keys, and level packs
  • Save/load system for levels and level packs
  • SFX and VFX libraries wired to game events
  • Boost system with inventory (auto-solve, add container, etc.)
  • Multi-level undo
  • Responsive layout
  • Using UI Toolkit and Unity’s Input System

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